![]() Other changes include the option to add fog, blur, lens flares and chromatic aberration to renders as post processes, reducing calculation times at the expense of absolute accuracy. OctaneRender 2023.1 can apply effects like chromatic aberration (right) as post processes. ![]() Output AOV nodes have also been reworked to make them layer-based. Layers can be grouped into isolated or non-isolated groups, which generate the output of the group using a transparent background and the current state of the texture stack, respectively. The update also introduces support for adjustment layers in the Composite texture, making it possible to fine tune a composite at a specific point in the layer stack. They include a directional light, and disk, quad, sphere and tube lights, which described as “similar to mesh lights” but generating little noise at low sample values. New features in OctaneRender 2023.1 include five new ‘analytic primitives’ that give a “fast approximation of direct light from large direct light sources on diffuse or glossy materials”. New analytic lights mimic mesh lights, but generate little noise at low sample values OctaneRender 2023.1’s new analytic lights, shown in renders with values of 4 samples per pixel. ![]() The update adds a set of fast-rendering ‘analytic lights’ that mimic mesh lights, improves layer workflow, and adds the option to add fog, blur and lens flares to renders as post processes. Otoy has released Octane 2023.1, the latest version of the GPU production renderer. Posted by Jim Thacker Otoy releases OctaneRender 2023.1
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